cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Inovasi Teknologi Pendidikan
ISSN : 24070963     EISSN : 24607177     DOI : -
Core Subject : Education,
Jurnal Inovasi Teknologi Pendidikan is a scientific journal which publishes and disseminates the results of researches, deep studies, innovative thinking or work in educational technology. The focus of the journal is innovative works on the development of educational multimedia and e-learning which are effective in giving positive contributions to schools and educational institutions.
Arjuna Subject : -
Articles 11 Documents
Search results for , issue "Vol 2, No 1 (2015): April" : 11 Documents clear
PENGELOLAAN DAN PEMANFAATAN SUMBER BELAJAR DI SEKOLAH TINGGI PARIWISATA AMPTA YOGYAKARTA Adi Hidayat; Abdul Gafur
Jurnal Inovasi Teknologi Pendidikan Vol 2, No 1 (2015): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (230.646 KB) | DOI: 10.21831/tp.v2i1.5200

Abstract

Penelitian ini bertujuan untuk mengetahui gambaran secara empiris mengenai pengelolaan dan pemanfaatan sumber belajar di STP AMPTA Yogyakarta. Jenis penelitian ini adalah deskriptif dengan menggunakan pendekatan kualitatif. Subyek penelitian terdiri atas ketua, pembantu ketua, ketua jurusan, kepala UPT, kepala bagian pendidikan dan pengajaran, dosen, dan mahasiswa. Data dikumpulkan menggunakan metode observasi, pengkajian dokumen, dan wawancara. Sedangkan instrumen yang digunakan adalah lembar observasi, lembar pengkajian dokumen dan pedoman wawancara. Keabsahan data diperoleh melalui perpanjangan waktu penelitian, pengamatan intensif dan trianggulasi. Selanjutnya analisis data dilakukan dengan mereduksi, menyajikan dan memverifikasi data. Hasil penelitian menunjukkan bahwa (1) pengelolaan sumber belajar mencakup perencanaan, pengorganisasian, pengkoordinasian dan pengawasan, (a) bentuk perencanaannya berupa Renstra, RIP, ROT, (b) pengorganisasian sumber belajar belum terbentuk, (c) pengkoordinasian sumber belajar dilakukan oleh masing-masing ketua jurusan, (d) pengawasan sumber belajar menjadi tanggungjawab ketua jurusan; (2) pemanfaatan sumber belajar mencakup empat dimensi yaitu: (a) sumber belajar yang tersedia sudah dimanfaatkan untuk pembelajaran, (b) difusi inovasi dilakukan melalui saluran internal dan eksternal, (c) implementasi dan pelembagaan sumber belajar  dilakukan melalui mekanisme workshop, pelatihan dan sosialisasi, (d) kebijakan dan regulasi sumber belajar belum secara spesifik menunjuk pada pengelolaan dan pemanfaatan sumber belajar.Kata kunci: sumber belajar, pengelolaan, pemanfaatan_____________________________________________________________________MANAGEMENT AND UTILIZATION OF LEARNING RESOURCES IN THE COLLEGE OF TOURISM AMPTA YOGYAKARTAAbstract This study aims to reveal the management and utilization of learning resources in the College of Tourism AMPTA Yogyakarta. This study employed the descriptive method. The subjects of the research were the head of STP AMPTA Yogyakarta, the head of departments, the head of academic affair, lecturers and students. The instruments of the data collection were observation sheet, document analysis sheet, and interview guide. The data were collected through interviews, document analysis, and observations.The results of the study show the following: (1) Learning resources management consists of planning, organizing, coordinating and supervising. (a) In term of planning, the planning is in the forms  of strategic planning, RIP, and ROT, (b) in term of organizing, organization of learning resources are less integrated as consequence of absence of special unit in learning resource, (c) in term of coordinating, coordination of learning resources is conducted by the department head, (d) in term of supervising, supervision of learning resources is the responsibility of the department head. (2) Learning resources utilization has four dimensions as follow: (a) learning resources are already used for teaching and learning process, (b) diffusion of innovation is done through internal and external channels, (c) implementation and institutionalization is done through workshop, training and socialization mecanisme, (d) policies and regulations of learning resources is not specifically pointed to management and utilization of learning resources.Keywords: learning resources, management, utilization
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN MATEMATIKA PADA MATERI BANGUN RUANG SISI DATAR UNTUK SISWA SMP KELAS VIII Albertus Nur Cahya Nugraha; Ali Muhtadi
Jurnal Inovasi Teknologi Pendidikan Vol 2, No 1 (2015): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (611.388 KB) | DOI: 10.21831/tp.v2i1.5201

Abstract

Penelitian ini bertujuan untuk menghasilkan produk multimedia pembelajaran matematika pada materi bangun ruang sisi datar untuk siswa SMP kelas VIII Semester II yang layak, dan mendeskripsikan tingkat keefektifan penggunaan multimedia pembelajaran dan peningkatan ketuntasan belajar siswa dalam pencapaian tujuan kognitif pembelajaran matematika pada materi bangun ruang sisi datar setelah menggunakan multimedia pembelajaran. Penelitian ini menggunakan metode penelitian dan pengembangan (RD). Tahapan dalam penelitian ini terdiri dari: tahap perencanaan, tahap desain dan tahap pengembangan. Hasil penelitian menunjukkan: produk multimedia yang dihasilkan layak sebagai media pembelajaran matematika materi bangun ruang sisi datar berdasarkan validasi oleh ahli materi pada Uji Alfa dengan hasil penilaian sangat baik, validasi oleh ahli media pada Uji Alfa dengan hasil penilaian sangat baik, dan penilaian oleh 32 orang siswa pada Uji Beta dengan hasil sangat baik. Produk multimedia pembelajaran matematika pada materi bangun ruang sisi datar efektif meningkatkan hasil belajar siswa dengan kriteria sedang dan meningkatkan ketuntasan belajar siswa setelah menggunakan produk multimedia pembelajaran matematika bangun ruang sisi datar dengan rerata pretes 4,96 dan postes diperoleh rerata 7,4. Pencapaian KKM siswa pada saat pretes dinyatakan tidak tuntas 100%, sedangkan pada saat postes dinyatakan tuntas 75%. Kata kunci: multimedia, pembelajaran matematika, bangun ruang sisi datar _____________________________________________________________________DEVELOPING MATHEMATICS INSTRUCTIONAL MULTIMEDIA ON THE PLANE TOPIC FOR GRADE VIII STUDENTS OF JUNIOR HIGH SCHOOL Abstract This research aims to: produce viable mathematics learning multimedia on the plane topic for junior high school students of class VIII, Semester II; and describe the effectiveness of the instructional multimedia use and the increase of students’ mastery learning in mathematics learning achievement of cognitive goals on the plane topic after the use of the multimedia. This research usedthe method of research and development (RD). The stages in this study consisted of: (1) planning stage, designing stage, and development stage. The results show: the produced multimedia is viable as mathematics instructional media on the plane topic  as validated by the subject material experts based on Alfa Test with very good results of the assessment. The validation by media experts on Alfa Test shows very good results of the assessment, and assessment by 32 students in the Beta Test shows very good results, the produced mathematics learning multimedia on the flat space material can effectively improve students’ learning outcomes at average level and to improve the students’ learning completeness criteria after learning mathematics using the produced multimedia with an average pretest score of 4.96 and posttest score of 7.4. The students’ scores were 100% below the passing grade (KKM) at the pretest while at the post test 75% of the students completed the test.Keywords: multimedia, learning mathematics, flat space material
IMPLEMENTASI PBL UNTUK MENINGKATKAN MOTIVASI, KREATIVITAS DAN PEMAHAMAN KONSEP Anangga Widya Pradipta; Herminarto Sofyan
Jurnal Inovasi Teknologi Pendidikan Vol 2, No 1 (2015): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (404.858 KB) | DOI: 10.21831/tp.v2i1.5202

Abstract

Penelitian ini bertujuan untuk meningkatkan motivasi, kreativitas, dan pemahaman konsep ilmu pengetahuan peserta didik melalui implementasi Problem Base Learning (PBL). Jenis penelitian ini adalah penelitian tindakan kelas yang mencakup 4 langkah kegiatan dalam 1 siklus yaitu perencanaan, tindakan, observasi dan refleksi. Subyek penelitian yaitu peserta didik dan guru kelas V SD Negeri Nomporejo pada semester kedua tahun ajaran 2012/2013. Seluruh peserta didik diberi tindakan menggunakan PBL. Data dikumpulkan melalui wawancara, observasi, skala motivasi dan tes. Hasil penelitian ini menunjukkan bahwa penggunaan PBL dapat meningkatkan: (1) motivasi, (2) kreativitas, dan (3) pemahaman konsep peserta didik Kelas V SD Negeri Nomporejo hingga kriteria sangat baik pada siklus III.  Aspek motivasi peserta didik meningkat dari rata-rata skor pra-tindakan sebesar 106,25 menjadi 157,95. Aspek kreativitas peserta didik meningkat dari rata-rata skor pra-tindakan 24,25 menjadi 42,6. Aspek pemahaman konsep peserta didik meningkat dari rata-rata skor pra-tindakan 16,5 menjadi 23,65.Kata Kunci: PBL, motivasi, kreativitas, pemahaman konsep_____________________________________________________________________ IMPLEMENTATION OF PBL TO INCREASE MOTIVATION, CREATIVITY AND CONCEPT UNDERSTANDING Abstract This study aims to improve student’s motivation, creativity, and understanding of natural science concepts through the implementation of Problem-Based Learning (PBL). This study was a classroom action research which included 4 steps in 1 cycle: planning, action, observation and reflection. The subject of the study comprised the fifth grade students of State Elementary School Nomporejo Sub-District of Galur, Regency of Kulon Progo. All students were given the treatment of using PBL. Data were collected using interviews, observation, motivation scale and test. Interview techniques was used in the preliminary study. Motivation scale was used to determine the students motivation. The results of the study show that the use of problem-based learning model can improve: (1) motivation, (2) creativity, and (3) concept understanding of the fifth grade students of State Elementary School Nomporejo Sub-District of Galur, Regency of Kulon Progo criteria very well until the third cycle. Aspects of students motivation scores increased from the mean of pre-action 106.25 to 157.95. Aspects of students creativity scores increased from the mean of pre-action 24.25 to 42.6. Aspects of students comprehension of the concept scores increased from the mean of pre-action 16.5 to 23.65.Keywords: PBL, motivation, creativity, concept comprehension
PENGEMBANGAN MULTIMEDIA BERBASIS KOMPUTER UNTUK PEMBELAJARAN MATEMATIKA BAGI SISWA SMA Bardi Bardi; Jailani Jailani
Jurnal Inovasi Teknologi Pendidikan Vol 2, No 1 (2015): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (343.543 KB) | DOI: 10.21831/tp.v2i1.5203

Abstract

Tujuan penelitian ini adalah menghasilkan multimedia berbasis komputer yang layak untuk pembelajaran matematika bagi siswa SMA, ditinjau dari aspek pembelajaran, aspek materi, aspek media dan persentase siswa yang mencapai ketuntasan belajar setelah menggunakan produk multimedia pembelajaran hasil pengembangan. Pengembangan multimedia pembelajaran ini dilakukan melalui tahap analisis, desain, produksi, dan uji coba. Tahap analisis meliputi menganalisis kebutuhan siswa, memilih dan menetapkan materi pokok yang akan dikembangkan, dan mengembangkan alat evaluasi. Tahap desain meliputi pembuatan storyboard dan flowchart. Tahap produksi meliputi pengemasan produk awal ke dalam bentuk CD. Tahap uji coba terdiri atas uji oleh ahli materi dan ahli media, dan uji lapangan meliputi: uji coba satu lawan satu, uji coba kelompok kecil, dan uji coba kelompok besar. Data dari hasil uji coba dikumpulkan menggunakan kuesioner dan tes, dan  dianalisis dengan statistik deskriptif. Hasil uji coba digunakan untuk memperbaiki multimedia pembelajaran. Hasil penelitian menunjukkan bahwa produk multimedia pembelajaran hasil pengembangan termasuk dalam kategori ”sangat baik”. Persentase siswa yang mencapai ketuntasan belajar setelah menggunakan multimedia pembelajaran hasil pengembangan sebanyak 77% dan termasuk dalam kategori ”baik”.Kata kunci: pengembangan multimedia berbasis komputer, pembelajaran matematika____________________________________________________________________ DEVELOPING COMPUTER-BASED MULTIMEDIA FOR MATHEMATICS INSTRUCTION FOR SENIOR HIGH SCHOOL STUDENTS Abstract This research aims to develop a feasible computer-based multimedia for mathematics instruction for senior high school students, in terms of learning, content, and media aspect and the percentage of students who master the learning material after using the developed instructional multimedia. The development of the instructional multimedia was conducted in the stages of analysis, design, production, and try out. The analysis included assessing students’ needs, selecting basic material to be developed, and developing the evaluation instrument. The design included creating a storyboard and flowchart. The production included packaging the initial product into a compact disc. The try out stage consisted of feasibility judgment by experts and the field test consisted of one-to-one try out, small-group try out and large-group try out. The result of the try out was collected by a questionnaire and test, and analyzed using the descriptive statistics. The result of the try out was used to improve the multimedia. The results of the research indicate that the developed instructional multimedia is in a “very good” category. The  percentage of the students who master the learning material after using the developed instructional multimedia is 77% and this is in  a “good” category.Keywords: developing computer-based multimedia, mathematics instruction
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN EKONOMI SMA/MA DENGAN MATERI PERMINTAAN DAN PENAWARAN Fitria Endang Susana; Muhsinatun Siasah Masruri
Jurnal Inovasi Teknologi Pendidikan Vol 2, No 1 (2015): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (344.683 KB) | DOI: 10.21831/tp.v2i1.5204

Abstract

Penelitian ini bertujuan untuk (1) menghasilkan multimedia  pembelajaran ekonomi kelas X SMA/MA dengan materi permintaan dan penawaran dan (2) mengetahui kelayakan dan efektivitas multimedia tersebut untuk meningkatkan hasil belajar ekonomi. Jenis peneli-tian ini adalah penelitian dan pengembangan yang terdiri atas tiga tahapan, yaitu penyu-sunan program/konsep, pengembangan produk dan evaluasi. Tahap penyusunan program/ konsep meliputi penentuan tujuan pembelajaran, perumusan materi pembelajaran, penentu-an strategi pembelajaran, serta mendesain dan merumuskan evaluasi formatif dan menetap-kan aplikasi. Langkah kedua adalah pengembangan produk yang meliputi pembuatan desain media (storyboard dan flowchartview), pengumpulan bahan (material collecting), dan assembly atau pengorganisasian bahan ke dalam tampilan. Proses berikutnya adalah evaluasi produk yang terdiri beberapa tahapan yaitu evaluasi ahli materi dan ahli media, uji coba perorangan, uji coba kelompok kecil, dan uji coba lapangan. Hasil uji coba menunjukkan bahwa rerata skor aspek pemograman sangat baik, materi/isi sangat baik dan aspek media/ tampilan sangat baik. Hasil penelitian menunjukkan bahwa kualitas multimedia pembelajar-an  ekonomi kelas X dengan materi permintaan dan penawaran tergolong layak digunakan sebagai media pembelajaran, dan cukup efektif meningkatkan hasil belajar ekonomi.Kata kunci: ekonomi, multimedia_____________________________________________________________________ DEVELOPING ECONOMICS MULTIMEDIA FOR THEGRADE STUDENTS OF SENIOR HIGH SCHOOL/ ISLAMIC HIGH SCHOOL FOR TEACHING SUPPLY AND DEMAND Abstract This research aims at: (1) producing a multimedia for economics learning used  for the grade students of Senior High School/ Islamic High School on the topic of supply and demand; and (2) finding out the feasibility and effectiveness of the interactive multimedia in improvingthe learning result of economics.This research was a Research and Development (RD) study conducted in three steps: developing/ making a concept, developing a product and evaluating the product. The first step is developing a concept which included identifying and determining the performance objective. The second is learning material, and the teaching strategies, designing the formative assessment, and production, consisting of designing the storyboard and flowchart view, and assembling or organizing the screenview materials. The next process is product evaluation which consisted of some steps: subject-matter and media expert evaluation, individual  try out, small group try out, and field try out. The data were collected through a questionnaire and observation. The data are used to know the feasibility of the multimedia. Cognitive tests (pretest and posstest) are used to know the effectiveness of the interactive multimedia.  The data were analyzed using the quantitative descriptive technique. The results show the average score on the instructional aspect is very good , on the concept aspect is very good and on the media aspects is very good. From this result the quality of economics multimedia for the grade students on supply and demand materials in terms of the aspects of instruction, content, and media is very good, and succed in achieving the target score.Keywords: ecomonics, multimedia.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF UNTUK BELAJAR MEMBACA AL-QURAN METODE QIRA’ATI DI TPQ RAUDLOTUT THALIBIN Habib Hambali; Herman Dwi Surjono
Jurnal Inovasi Teknologi Pendidikan Vol 2, No 1 (2015): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (453.561 KB) | DOI: 10.21831/tp.v2i1.5205

Abstract

Penelitian ini bertujuan untuk menghasilkan program multimedia pembelajaran interaktif untuk memudahkan dan menumbuhkan minat santri dalam belajar membaca Al-Quran metode qira’ati yang layak digunakan dalam proses pembelajaran ditinjau dari aspek isi, aspek pembelajaran, aspek tampilan dan aspek pemrograman. Penelitian ini merupakan penelitian dan pengembangan yang mencakup sembilan langkah kegiatan, yaitu: mengum-pulkan informasi dan penelitian pendahuluan, perencanaan, pengembangan produk awal, uji coba lapangan awal, revisi produk uji coba lapangan awal, uji coba lapangan utama, revisi produk uji coba lapangan utama, uji coba lapangan operasional, revisi produk ujicoba lapangan operasional, dan produk akhir. Hasil penelitian adalah sebagai berikut: (1) produk yang dihasilkan adalah program multimedia pembelajaran interaktif belajar membaca Al-Quran metode qira’ati yang dikemas dalam bentuk CD; dan (2) progam multimedia pembelajaran interaktif belajar membaca Al-Quran metode qira’ati ini efektif digunakan untuk pembelajaran membaca Al-Quran. Hal ini ditunjukkan dari hasil analisis kartu prestasi sebelum dan sesudah menggunakan program multimedia.Kata kunci: program multimedia, pembelajaran, Al-Quran_____________________________________________________________________ DEVELOPING AN INTERACTIVE MULTIMEDIA PROGRAM FOR LEARNING TO READ  QURAN THROUGH QIRA’ATI METHOD AT TPQ RAUDLOTUT THALIBIN Abstract This study aims to produce an interactive teaching multimedia program to facilitate and grow students’ interest in learning to read the Al-Qur’an using the qira’ati method which can be used properly in learning process viewed from content, teaching, display, and programming aspects. This study was a research and development which included nine steps, i.e.: collecting information and preliminary study, planning, initial product development, initial field testing, revision of initial field testing products, primary field testing, revision of primary field testing product, operational field testing, revision of operational field testing product, final product. The results of the study  are as follows: (1) The developed product is an interactive teaching multimedia program for learning reading Quran through qira’ati method in a CD, (2) This interactive teaching multimedia program reading is effective for learning to read Al-Qur’an.Keywords: multimedia program, learning, Al-Qur’an
PENGARUH PENGGUNAAN MULTIMEDIA PEMBELAJARAN TERHADAP KREATIVITAS DESAIN PRODUK KERAMIK MAHASISWA PENDIDIKAN SENI KERAJINAN UNY Muhammad Sholahudin Al Ghofari; Trie Hartiti Retnowati
Jurnal Inovasi Teknologi Pendidikan Vol 2, No 1 (2015): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (381.581 KB) | DOI: 10.21831/tp.v2i1.5206

Abstract

Penelitian ini bertujuan untuk mengungkap perbedaan tingkat kreativitas desain produk kerajinan keramik, antara mahasiswa yang menggunakan program multimedia pembelajaran dan mahasiswa yang menggunakan program slide. Penelitian ini merupakan penelitian eksperimen semu dengan variabel terikat kreativitas desain produk kerajinan keramik mahasiswa Program Studi Pendidikan Seni Kerajinan Universitas Negeri Yogyakar-ta (UNY) dan variabel bebasnya adalah program multimedia pembelajaran dan program slide. Desain penelitian ini menggunakan desain eksperimen semu (quasi experimental design). Subjek penelitian ini sebanyak 22 mahasiswa. Instrumen pengumpulan data yang digunakan berupa tes penilaian produk kerajinan keramik. Data dianalisis dengan menggunakan analisis Independent-sample T Test dan Paired-Sample T Test. Dengan taraf signifikansi 5% (α= 0,05). Hasil penelitian ini menunjukkan bahwa, kreativitas desain produk kerajinan keramik yang menggunakan program multimedia pembelajaran lebih tinggi daripada kreativitas desain produk kerajinan keramik yang menggunakan program slide. Dengan demikian bahwa, penggunaan multimedia pembelajaran dapat meningkatkan kreativitas desain produk kerajinan keramik mahasiswa Program Studi Pendidikan Seni Kerajinan UNY.Kata kunci : multimedia pembelajaran, kreativitas, desain produk, kerajinan keramik_____________________________________________________________________ THE EFFECT OF THE USE OF MULTIMEDIA LEARNING ON THE CREATIVITY OF PRODUCTS DESIGN OF CERAMIC OF THE STUDENTS OF CRAFT EDUCATION OF UNY Abstract This study aims to reveal differences of creativity level of products design of ceramic craft, between students who use the learning multimedia program and those who use the slide program. This study was a quasi-experimental study. The dependent variable was the creativity of products design of ceramic craft of the sudents of craft education study program of Yogyakarta State University. The independent variables were learning multimedia program and slide program. The research design was quasi-experimental design. Research subjects were 22 students. The data collection instruments used were in the form of ceramic handicraft products assessment tests. The data were analyzed using analysis of independent Samples T-Test and Paired Samples T-Test, with a significance level of 5% (α = 0.05). The results of this study indicate that, the creativity of products design of ceramic craft that uses the learning multimedia program is higher than the creativity of products design of ceramic craft that uses the slide program. Thus, the use of learning multimedia can enhance the creativity of products design of ceramic craft of the students of craft Education Study Program of Yogyakarta State University. Keywords: learning multimedia, creativity, product design, ceramics craft
PENGARUH PENGGUNAAN MEDIA POWERPOINT TERHADAP MINAT DAN HASIL BELAJAR IPA SISWA KELAS IV SD Nira Elpira; Anik Ghufron
Jurnal Inovasi Teknologi Pendidikan Vol 2, No 1 (2015): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (276.365 KB) | DOI: 10.21831/tp.v2i1.5207

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media Powerpoint terhadap minat dan hasil belajar IPA siswa kelas IV SD Muhammadiyah Sagan. Jenis penelitian  ini quasi eksperiment dengan desain One-Group pretest-posttest  design. Populasi penelitian ini adalah semua siswa kelas IV SD Muhammadiyah Sagan pada semester pertama Tahun Ajaran 2013/2014. Variabel penelitian meliputi variabel bebas (penggunaan media Powerpoint) dan variabel terikat (minat dan hasil belajar). Sample penelitian adalah siswa kelas IVA SD Muhammadiyah Sagan Tahun Ajaran 2013-2014. Penelitian ini dilaksanakan pada semester I Tahun Ajaran 2013-2014. Pengumpulan data menggunakan tes dan non tes. Instrumen pengumpulan data adalah tes hasil belajar berbentuk pilihan ganda dan angket minat belajar. Data penelitian ini diambil dari data hasil tes dan non tes, dengan  membandingkan rata-rata sebelum dan sesudah pembelajaran. Hasil penelitian ini menunjukkan bahwa penggunaan media Powerpoint IPA terbukti berpengaruh terhadap minat dan hasil belajar.Kata kunci: media Powerpoint, minat belajar, hasil belajar_____________________________________________________________________ THE EFFECT OF POWERPOINT MEDIA USE ON STUDENTS’ LEARNING INTEREST AND OUTCOMES OF NATURAL SCIENCE LESSON OF THE FOURTH GRADE IN ELEMENTARY SCHOOL Abstract This research aimed to investigate the effect of media Powerpoint use on the interest and outcome of learning natural science of the fourth grade students at elementry school. This research was  quasi-experimental using one-group pretest-posttest design. The populations comprised the fourth grade students of elementry school in the first semester of the academic year of 2013/2014. The research variables consisted of independent variable (the use of Powerpoint media) and dependent variables (students’ learning outcomes and interest). The research sample was IV A students of Muhammadiyah Sagan elementary school, in the academic year of 2013-2014.  The data were collected through testing and non-testing. The data collecting instruments were a multiple choice test of learning outcomes and a questionnaire of learning interest. The reseach data were taken from the results of testing and non-testing, by comparing the mean of pre and post learning. The research result shows that the use of Powerpoint media has effect on students’ outcomes and interest.Keywords: Powerpoint media, learning interest, learning outcomes.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN HUKUM AGRARIA PADA PROGRAM STUDI PENDIDIKAN KEWARGANEGARAAN DAN HUKUM FIS UNY Suripno Suripno; Abdul Gafur
Jurnal Inovasi Teknologi Pendidikan Vol 2, No 1 (2015): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (195.598 KB) | DOI: 10.21831/tp.v2i1.5208

Abstract

Penelitian ini bertujuan: (1) menghasilkan produk multimedia pembelajaran hukum agraria yang layak dari aspek materi, aspek tampilan dan respon mahasiswa; (2) mengetahui efektivitas multimedia pembelajaran yang dikembangkan dalam meningkatkan hasil belajar mahasiswa. Penelitian ini merupakan jenis penelitian dan pengembangan (research and development). Produk awal yang dihasilkan, kemudian dilakukan validasi ahli materi dan ahli media. Setelah direvisi, produk diujicobakan kepada mahasiswa melalui tiga tahap, yaitu uji coba perorangan, uji coba kelompok kecil, dan uji coba lapangan. Subjek uji coba produk adalah mahasiswa Program Studi Pendidikan Kewarganegaraan dan Hukum, Fakultas Ilmu Sosial, UNY. Hasil penelitian ini adalah: (1) produk multimedia pembelajaran yang dikembangkan memiliki: (a) kualitas aspek materi kriteria baik; (b) kualitas aspek tampilan  kriteria baik; (c) respon mahasiswa tentang daya tarik media kriteria menarik. (2) efektivitas penggunaan multimedia pembelajaran yang dikembangkan untuk meningkat-kan hasil belajar, ditunjukkan pada: (a) peningkatan rata-rata skor dari 51,50 pada saat pre-test, menjadi 73,75 pada waktu post-test (30,16%); (b) peningkatan ketuntasan dari 20 mahasiswa, 5 mahasiswa tuntas (25%) pada saat pre-test menjadi 17 mahasiswa tuntas (85%) pada waktu post-test, terjadi peningkatan ketuntasan 60%. Dengan demikian, multimedia untuk pembelajaran Hukum Agraria layak digunakan.Kata kunci: multimedia, hukum agraria_____________________________________________________________________DEVELOPING MULTIMEDIA FOR LEARNING AGRARIAN LAWS IN THE STUDY PROGRAM OF CIVICS AND LAWS EDUCATION, FACULTY OF SOCIAL SCIENCES, YOGYAKARTA STATE UNIVERSITY Abstract This study aims to: 1) produce multimedia for learning agrarian laws which is appropriate in terms of the material and presentation aspects and students’ responses, and 2) investigate the effectiveness of the developed multimedia to develop students’ learning outcomes. This was a research and development study. The preliminary product was then validated by material and media experts. After revision, the product was tried out to the students through three stages, i.e. the one-to-one tryout, small-group tryout, and field tryout. The subjects of the product tryouts were the students of the Study Program of Civics and Laws Education, Faculty of Social Sciences, Yogyakarta State University. The results of the study were as follows: (1) Regarding the developed learning multimedia product: (a) it had good quality in terms of the material aspect; (b) it had good quality in terms of the presentation aspect; and (c) the students’ responses to the media attractiveness showed that the multimedia was attractive. (2) The effectiveness of the use of the developed learning multimedia to improve learning outcomes was indicated by the fact that: a) there was a score improvement (30.16%) from a mean score of 51.50 in the pre-test to 73.75 in the post-test; and b) there was an improvement in mastery by 60% among 20 students, from five students (25%) attaining mastery in the pretest to 17 students (85%) attaining mastery in the posttest. Therefore, the multimedia for Agrarian Laws learning is appropriate to apply.Keywords: multimedia, agrarian laws
FRONT MATTER (editorial team, back cover, foreword, tabel of content) - -
Jurnal Inovasi Teknologi Pendidikan Vol 2, No 1 (2015): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (626.775 KB) | DOI: 10.21831/tp.v2i1.5209

Abstract

Page 1 of 2 | Total Record : 11